True Name: Romulas
Alignment: Scrupulous
Hit Points: 104 (Includes PE & + 1D6 per level) MDC:
25
Natural Armor Rating: Special, like a vampire, a werewolf is
immune to virtually all weapon. This includes mega-damage energy weapons,
explosives, bullets, fire, wood, poisons, and drugs. They are vulnerable
to magic, magic items, and silver weapons. Weapons with 50% silver content
inflict double their damage. Because Romulas has MDC through martial arts,
only mega damage silver and magic weapons will effect him. Powerful explosives
or rail guns may stun or knock down a werewolf.
Attributes: IQ 17 (+4%) ME 18 (+2) MA 14 PS 28 (+13) PP 25 (+5)
PE 37 (+8 / +26%) PB 15 SPD 37 (+4)
Weight: 240 lbs Height: 6 foot 2 inch in human form
Age: 36 years Race: Werewolf Sex: Male P.P.E.:
70 Chi: 41 Horror Factor: 12 (In wolf and humanoid wolf forms)
Disposition: Very disciplined for a werewolf but still has an
edge of anger around him. He is very protective of his mate, Tarna Wolves-Daughter,
who is a human maxi-man. He has a strong hatred of the Sunaj but while
he dislikes all Splugorth minions, he is not as hateful of other minion
races such as Kittani which he feels are at least partially victims. He
prefers to engage in hand to had combat over ranged combat sometimes unarmed
and at other times armed. Does like to use technologic devices in general.
Insanities: None
O.C.C.: Modified Worldly Martial Artist (First Edition) Experience
Level: Fifth (5)
Combat Skill: Ch'in Na & Shih Ba Ban Wu Yi martial arts.
Attacks per Melee: Ch'in Na: Six (6) Shih Ba Ban Wu
Yi: Seven (7)
Martial Art Powers & Abilities:
Ch'in Na: Art of Hiding, Mystic Invisibility, Neural Atemi,
Open Hand Atemi, and Stone Ox
Shih Ba Ban Wu Yi: Weapon Tap, Windmill Kata, Warrior Spirit,
Weapon Katas of: Axe, Blunt, Chain, Fork, Knife, Polearm, Spear, Staff,
Large Sword, Small Sword, Whip, Small Thrown Objects, Bow, Crossbow, and
Paired Weapon Katas of Blunt, Chain Large Swords, Small Swords
Bonuses, Combat:
Ch'in Na: +8 to Strike, +11 to Parry, +16 to Dodge, +16 to damage,
+15 to Roll with punch, fall, or impact, +1 to Initiative, Knock-Out Stun
on Nat 19 and 20, Critical on Nat 20
Shih Ba Ban Wu Yi: +9 to Strike, +12 to Parry, +17 to Dodge,
+15 to damage, +14 to Roll with punch, fall, or impact, +2 to Initiative,
Knock-Out Stun on Nat 20, Critical on Nat 19 and 2.0
Bonus; Save: Immune to most poisons & drugs, Insanity +3,
Psionics +5, Magic +12, Horror Factor +10, +2 vs Mind Control
Damage: Human Punch: 2D6 + PS, Restrained Claw: 4D6 SDC + PS,
Power Claw: 1D6 MD, Power Punch Claw: 2D6 MD(Costs 2 attacks), Normal Bite:
2D6, and Power Bite: 4D6 MD (Costs 2 attacks). All other attacks bu weapon
type or by martial arts.
Natural Abilities: Speak in animal shape, prowl 90% (+10 for
acrobatics), swim 50%, track by smell 70%, night vision 300 ft (91.5 m),
bio-regeneration of 4D6 HP per hour. Can shape-change at will (Takes 15
seconds) with three forms: Human, wolf humanoid, and wolf.
Bonuses: +1 to initiative, +2 to Strike, +2 to Parry, +3 to
Dodge, +1 to Pull Punch, +2 to Roll with fall/impact, +6 to save vs horror
factor, +2 to save vs psionics, +2 to save vs magic
Magical Abilities: Metamorphosis: Animal, Metamorphosis: Human,
Summon and Control Canines, Repel Animals, See the Invisible, and Tongues
I.S.P.: 60 (Includes ME & + 1D6 per level) Psionic Powers
(Considered Minor): Mind Block, Sixth Sense, and See the Invisible
Background: Language: Atlantean 98% Language: Dragonese 98%
Martial Art Skills: Language: Chinese 79%, Fasting 75%, Philosophies:
Taoism 93%
Skill Programs: Cultural: Cook 83%, Gardening 71%, Desert
Survival 79%, Fishing 89%, Mountaineering 69%
Physical: Acrobatics,
Gymnastics, Boxing, Wrestling
Secondary Skills: Land Navigation 50%, Wilderness Survival 54%,
First Aid 64%, General Athletics, Running, Language: English 69%, WP: Rifle.
Conversion Skills: Radio: Basic 74%, Language: Spanish 84%,
Horsemanship (Basic) 70%, Horsemanship (Exotic) 70%, W.P.: Energy Rifle,
W.P.: Energy Pistol, Lore: Demon & Monster 59%, Track Animals: 55%
Appearance: Handsome Dark Skinned Caucasian with brown hair
and brown eyes. He is slender and tall. His hair is kept normally fairly
long but he does not keep either a beard or mustache. He normally wears
fairly plain brown robes. He will only wear the body armor if he thinks
he needs to.
Weapons of Note: Pre Rifts Samurai Rune Katana (1D6x10 MD) &
Wakizashi (1D4x10 MD), Chain (MDC), Quarterstaff.
Armor of Note: Sunaj Assassin Armor (MDC: 110, Weight: 16 lbs
(7.3 kg), -10% Prowl Penalty)
Other Equipment: Altarian Talisman of Armor (Set up so he can
wear it as a collar in wolf form), general survival equipment, small equipment
Background: Romulas was a cloning experiment by a Lord on Atlantis.
The Lord wanted to see if he could clone a Were being using magic. Of hundreds
of experiments, Romulas was the only success. He was named Romulas after
the famous story of the founding of Rome involving the wolf mother. As
soon as Romulas was a few years old, he began train in training with Sunaj
as an Assassin. A strange event occurred and Romulas got rifted to a monastery
in the Himalayan Mountains where Romulas trained in the Martial Arts. When
he became an adult, he began traveling around the world. While traveling
in Japan, he picked up the Samurai Rune Weapons. He picked up the Sunaj
body armor fighting Sunaj in Africa. In North America he ran into a slaver
barge and was able to capture an Altarian Talisman of Armor. He was back
in China when he met Tarna. The two of them have had some horrible luck
and have been Rifted several times
[Federation of Magic TM, Adventures on the High Seas TM, and Woomwood are trademarks owned by Kevin Siembieda and Palladium Books Inc. ]
[Rifts® and Nightbane® are registered trademarks owned by Kevin Siembieda and Palladium Books Inc.]
By Kitsune (E-Mail Kitsune ).
Copyright © 1999 & 2000, Kitsune. All rights reserved.